We focus on developing Large-Language-Model NPCs. The dream is an open world peopled with thousands of LLMs. Total immersion is not possible until NPCs are more than empty mannequins.
To that end we're building GPTs while experimenting with Inworld's remarkable character engine.
NPCdna consists of 1 human and many LLM employees.
The human is a narrative designer, a widely published writer, and a produced, optioned screenwriter.
The LLM employees range from actors and illustrators to API builders and Sentience Aspect Models.
We have 2 open world game design documents: Lacunae City, & House of Giants. The first is a fantasy port city riddled with amphibious beings and vice. The second, House of Giants, is about immuno-response to the ultimate parasite: humans.
Get in touch of you're obsessed with NPC development!
NPCdna
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